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Tuesday, 24 October 2006

Angels Fall First

Posted on 05:22 by Unknown

If you thought yesterday's news was big, Free Gamer comes with an equally impressive post for today!



Angels Fall First


The prolific artist Strangelet has not been inactive, and has made a special request of the Vega Strike community. Angels Fall First started out life as a Homeworld 2 mod. There is a plan for a UT2007 release in the future but the AFF team are looking for an official game engine to embrace.



The models are spectacular and, with work on an impressive VS 0.5 release progressing at a steady pace this, this could be type mod to really compliment VS and really make waves in gaming circles. The artwork is nothing short of A-grade commercial quality.



Anyway, people have volunteered to assist the VS:AFF mod, so it is a case of watch that space (pun intended).

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Posted in angelsfallfirst, ogre3d, strangelet, vegastrike | No comments

Monday, 23 October 2006

TA:Spring Rewrite

Posted on 03:47 by Unknown

There's a storm of comotion in the TA:Spring community after the lead developers announced intentions to rewrite the entire Spring engine stating unclean code and a desire to utilise external libraries like OGRE to both reduce the codebase size and introduce new features already expertly handled by said libraries.



The two major debating points were the critical "what about the modders" and the ever-so-important "what name should we give the not-started barely-planned mod". In all seriousness, the modders are the essence of the playing community and really make TA:Spring the eye catching open source project as it is - without them it would just be an engine for commercial content. They give the project the massive momentum it currently enjoys and the developers really need to listen to their concerns, which fortunately it appears they are doing.



Some of the highlights of the proposed rewrite are dynamic lighting, inbuilt C# scripting, and the engine being a generic RTS engine (as opposed to a TA-oriented one).



Ground-up rewrites are normally a really, really bad idea. However, this may be one of the exceptions. Not only are there several motivated developers and an enthusiastic community pushing them, but it does seem that there are several trends in the current codebase that make iteratively rejuvenating the codebase an unrealistic prospect - or at least more work than a rewrite. Still I hope they make rapid progress towards basic features rather than creating some grandiose vision that will not be attainable.

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Posted in ogre3d, taspring | No comments

Wednesday, 11 October 2006

VDrifting Away

Posted on 02:41 by Unknown
Free Gamer has been on hiatus. Sorry! Sometimes these things happen...

VDrift made a new release yesterday.

Hero of Allocrost released their first tech demo. Thanks to Roots for notifying me and apologies to him for taking a week to say something.

Sauerbraten got forked, the new game is called Extended Death Match (or just EDM). I don't know if it is a cooperative fork. All I know is you can leave sticky notes around the maps.

There's tons of other things I could mention from the last 2 weeks but for now I'll just push you in the direction of the Linux Game Tome which covers most of the them in one way or another.

*Goes back to his corner to work slowly on updating the Free Gamer games list*
Read More
Posted in allacrost, edm, sauerbraten, vdrift | No comments
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